Welcome back to my digital artefact for 2019. For those who don’t know, I’ve been testing out the alpha version of the Arts, English and Media Faculty’s virtual reality art gallery. It’s been a particularly bumpy road to this point, but it finally has a clear shape and direction.
The future of art could very well follow down the path of virtual reality, as it is a particularly useful and immersive resource that is a great avenue for displaying visuals. Considering that this gallery is merely one iteration of this software in development, it could be presumed that VR has a role to play in the near future of art.
My new aim for the project is to develop a set of instructions that outlines how to use the virtual gallery. These instructions will be aimed at newcomers to both the gallery and the Unreal software. I have partnered with Caitlin Ross to develop the project further. Currently, I am still learning Unreal Engine and have not attempted to manipulate the gallery itself.
CoSpaces (2019). How to Create a Virtual Reality Exhibition. [online] Instructables. Available at: https://www.instructables.com/id/How-to-Create-a-Virtual-Reality-Exhibition/ [Accessed 2019].
Stock, N. (2017). Is Virtual Reality the Future of Art? | Art Business Journal. [online] Art Business Journal. Available at: https://abj.artrepreneur.com/virtual-reality-art/ [Accessed 2019].