Stephen Hughes – ItsMeStevee Hi Steven! Once again it’s been interesting to see your channel develop (even if it’s only slightly), I’ve dropped in for a few streams and it’s great to see your creativity and your online persona develop. Filming your beta video as a live-streaming style was great and right on brand for … More we’re here, we’re peer(s): review 2
It’s time for a beta update on my BCM302 digital artefact, and I’m proud to announce that my project is changing direction… Pitch Recap In my previous digital artefact pitch video, I discussed my intention to create Aesthetic Tutorials: an audio-exclusive tutorial series hosted on Soundcloud that focused on Unreal Engine 4. The tutorials and their … More cheers to social media royalty.
Stephen Hughes – ItsMeStevee Stephen, I’ve been a fan of your little avatar logo on Twitter for a while, so getting to see the full scale of ItsMeStevee was really enjoyable! What I really liked about your pitch presentation was how you framed your concept. It comes across as a well-established brand that has a … More we’re here, we’re peer(s): review 1
Welcome back to BCM302. This time I tackle lo-fi aesthetics and complex game-building programs, all in a neat podcast format. I present to you… Aesthetic Tutorials! Last semester I began learning how to use Unreal Engine 4 – a platform that houses a range of tools, primarily used to develop games for PC, console, mobile and … More high-key hyped for lo-fi learning.
For BCM312 this semester, I created a podcast looking at some of the utilities of smart home technology. Through examining its relationship to security and aged care, I outline the positive uses and the current concerns prevalent in the technology and its wider connection to the Internet of Things. I also examine its usage among … More if these walls could talk.
Coming back to uni from the break, I was concerned that my skills as a live-tweeter would have dwindled, but instead I found myself settling back into the rhythm of live-tweeting with ease. The second batch of films was more recent but still held plenty of topics of discussion for me to latch onto. I … More twittering into the future.
If I was to take one lesson away from BCM300 this semester, it would be this: analog game development is deceptively difficult. For an assessment that seems relatively simple on the surface, the numbers of layers that need to be addressed are staggering, not least of all grasping that initial spark. My first week of … More battle to be the last man standing.